World of Warcraft The War Within: The Ultimate Healer Guide for M+
In MMORPG games like World Of Warcraft, there is a lot of challenging PvE content that requires group play. However, you need to level up to some point and find a formidable group for yourself. For that, you can buy WoW level boost services and get into the fun part right away. In this guide, we will be focusing on how to become better at healing in a Mythic+ environment.
Master Basics Of Healing
To start and finish a Dungeon, you first will need a group of 5 players, 1 Tank, 3 DPS, and 1 Healer. The Healer is arguably the most important role that needs to perform the best to complete the keystone. There are many in-depth strategies and mechanics that, you as a Healer need to learn and apply to make your Dungeon runs smoother and easier.
The first and most important thing you need to learn as a Healer is to understand your class and healing rotation. Every Healer has 3 types of heals that can be applied in the game:
- Maintenance Heals: In TWW, the incoming damage in the Dungeons has been changed to be more smooth and reactive, instead of a big spike of damage. Since you are in a group environment, there will be a lot of splash damage that will damage the whole group. In this situation, as a Healer you need to use your Maintenance Heals, such as heals over time and instant cast spells to keep the party at maximum Health.
- Spot Heals: When somebody in your party gets targeted by a spell or makes a mistake that will cause a big chunk of their Health bar to disappear, you need to use your single target heals, also known as Spot Heals. This type of healing is mainly used for the tanks since they take damage big amount of damage more frequently, but in a lot of cases, this can happen to DPS, or even a Healer as well.
- AOE Heals: In a lot of encounters, especially during a boss, some mechanics deliver unavoidable damage to the whole party. A good Healer is always ready to use its AOE heal to quickly heal the party and prevent unnecessary deaths.
Mana Management
The other important basic that you need to learn is to always keep your Mana bar as high as possible. Healer classes usually have spells that regenerate Mana, but these spells usually have big cooldowns and are not available all the time. To prevent running out of Mana during a fight, it is important to use Mana consumables after and before each fight.
Managing the Cooldowns
Healer classes usually have 3 types of cooldowns: self-defensives, external defensives, and healing cooldowns. Let’s break down all below:
- Self-defensive cooldowns are pretty self-explanatory. When you’re taking or have already taken a big amount of damage, use your defensive to save yourself.
- The second type of cooldowns, external defensives, are spells that give some type of damage negation or absorb on a party member. These spells are mainly used on the tank, but in some situations, you might need to use them on the DPS or even yourself.
- The last type is the healing cooldowns. These spells are usually required during a really strong mob pack or a boss phase that will cause substantial damage to the tank or the whole team.
Being able to correctly rotate between all of your cooldowns and keeping your group alive will help you complete more Dungeons in time. As you gain experience you will learn the patterns of the most Dungeons, and you will be able to plan most of your cooldowns usage. However, there are some situations where one of your teammates can make a mistake, and you will need to reactively use one of your cooldowns to save them.

Being Comfortable At Dealing Damage
Every beginner Healer will find themselves in a situation where no one is taking damage, and they will just stay and do nothing. In such cases, it’s highly recommended to weave some damage spells in between your maintenance heals. Although most Healer’s damage is fairly low compared to the rest of the cast, every bit of damage will contribute to completing the Keystone faster.
Since Blizzard changed the Healers’ damage in the last few expansions, doing damage as a Healer is not mandatory, but it will cause better results overall. The faster the mobs or the boss dies, the less damage will be delivered to the group, which will result in less need for heals, it all connects at the end of the day.
After you become more experienced and start to manage your cooldowns and the health bars of your teammates up all the time, you will find more openings to do damage. It’s vital to note that your positioning as a Healer is really important because you don’t want to take any unnecessary damage.
Using the Crowd Control Spells
In the last few expansions, the balancing in Mythic+ strictly revolves around interpreting a mob cast. Since most of the big spikes of damage come from mob spells and frontal attacks, everyone on the team needs to interrupt these casts. All of the Healer classes, except for Priest, have access to interrupt spells. The Healers need to contribute to these stops as much as possible.
Healers usually have good AOE crowd-control options as well. When your tank is pulling 2-3 packs together, it’s nearly impossible to keep track of all the spells that mobs are going to cast. The usage of AOE stops, fears, etc can make the difference between successfully clearing the pull or a wipe.
Also, if a Healer interrupts a cast of a mob, it will avoid guaranteed damage to one of the teammates. This will prevent the need for you to heal this member, and can instead focus on dealing damage to take the mobs faster. In short, interrupts of the spells will result in less healing, which will lead to more damage on your side.
It’s Not Always The Healer’s Fault
In an online game, playing a support role usually results in getting blamed by the rest of the team when something goes wrong. Although sometimes you could do something different to prevent someone from dying, you are not responsible for everyone’s mistakes. A Healer’s role is to heal their team from damage that cannot be avoided. If someone dies from such mechanics, some players can say that it’s coming from the Healer’s side.
However, in most situations, people just run straight into the frontal attacks of the mobs, or stay in the damaging puddle, and then blame the Healer for their death. This usually results in a lot of stress and can cause anxiety that stops a lot of people from even playing Healer. This, unfortunately, cannot be prevented. But instead of thinking or worrying that you misplayed, focus on improving in the future or spot the overall errors that have been going on during the game. Don’t forget that we all are here to have fun!